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<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="author" content="BruceWan" />
<meta name="generator" content="Softwan" />
<meta name="copyright" content="China by BruceWan" />
<meta name="keywords" content="游戏,小游戏,射击,射击类游戏,打飞机,打灰机,飞机大战,涂鸦,涂鸦小游戏,游戏平台">
<meta name="description" content="游戏中心的游戏可以免费玩耍，如有问题请联系E-mail:1101587171@qq.com">
<!--/*<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" />//不允许缩放*/-->
<link rel="shortcut icon" href="image/icon32x32.png">
<title>"打飞机"</title>
<style type="text/css">
body{
	moz-user-select: -moz-none;
	-moz-user-select: none;
	-o-user-select:none;
	-khtml-user-select:none;
	-webkit-user-select:none;
	-ms-user-select:none;
	user-select:none;
	margin:0px;
	padding:0px;
	background-color:#9FA7AC;
	margin:auto;
}
.maindisplay{
	border-color:#666;
	border-width:6px;
	border-style:double;
	width:480px;
	height:800px;
	background-image:url(image/bg_01.jpg);
	background-repeat:repeat-y;
	margin:auto;
}
.title{
	float:left;
	margin-top:260px;
	height:200px;
	width:100%;
	color:#666;
	text-align:center;
	background-color:transparent;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
}
.helpbox{
	display:none;
	float:left;
	margin-top:300px;
	height:200px;
	width:100%;
	color:#666;
	text-align:center;
	font-size:42px;
	background-color:transparent;
	cursor:default;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
}
.playmethodbox{
	display:none;
	float:left;
	margin-top:300px;
	height:200px;
	width:100%;
	color:#666;
	text-align:center;
	font-size:28px;
	background-color:transparent;
	cursor:default;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
}
.optionbox{
	display:none;
	float:left;
	margin-top:240px;
	height:200px;
	width:100%;
	color:#666;
	text-align:center;
	font-size:36px;
	background-color:transparent;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
}
.endbox{
	display:none;
	float:left;
	margin-top:240px;
	height:200px;
	width:100%;
	color:#666;
	text-align:center;
	font-size:36px;
	background-color:transparent;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
}
.score{
	cursor:default;
}
.returngm:hover{
	border-style:double;
	border-width:6px;
	cursor:pointer;
}
.restartgm:hover{
	border-style:double;
	border-width:6px;
	cursor:pointer;
}
.quitgm:hover{
	border-style:double;
	border-width:6px;
	cursor:pointer;
}
.logo{
	font-size:65px;
	font-weight:bold;
	cursor:default;
}
.msg{
	font-size:32px;
	font-weight:bold;
}
.msg:hover{
	border-style:double;
	border-width:6px;
	cursor:pointer;
}
.help{
	font-size:26px;
	font-weight:bold;
}
.help:hover{
	border-style:double;
	border-width:6px;
	cursor:pointer;
}
.playmethod{
	font-size:28px;
	font-weight:bold;
}
.playmethod:hover{
	border-style:double;
	border-width:6px;
	cursor:pointer;
}
.myplane{
	position:absolute;
	width:62px;
	height:74px;	
	background-color:transparent;
	/*background-image:url(image/my_speed.gif);*/
	background-image:url(image/my.png);
	background-repeat:no-repeat;
	cursor:none;
	display:none;
}
.countdisplay{
	width:300px;
	height:60px;
	background-color:transparent;
	display:none;
	float:none;
}
.startgm{
	width:50px;
	height:50px;
	float:left;
	background-repeat:no-repeat;
	cursor:pointer;
}
.countscore_space{
	width:10px;
	height:40px;
	background-color:transparent;
	float:left;
}
.countscore{	
	width:240px;
	height:30px;
	background-color:transparent;
	float:left;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
	font-size:36px;
	text-align:left;
	padding-top:10px;
	cursor:default;
}
.displaybgsound{
	float:right;
	font-family:"方正喵喵体","微软雅黑", "黑体", "楷体";
	font-size:32px;
	text-align:left;
	padding-top:10px;
	cursor:pointer;
	display:none;
	background-color:transparent;
}
.bullet{
	height:20px;
	width:20px;
	background-color:transparent;
	background-image:url(image/bullet_red.png);
	background-repeat:no-repeat;
	cursor:default;
	position:absolute;
	display:none;
}
.fire1{
	width:10px;
	height:20px;
	background-repeat:no-repeat;
	margin-top:53px;
	margin-left:5px;
	float:left;
}
.fire2{
	width:10px;
	height:21px;
	background-repeat:no-repeat;
	margin-top:53px;
	margin-right:5px;
	float:right;
}
.hostileplane{
	width:40px;
	height:42px;
	position:absolute;
	background-color:transparent;
	top:0px;
	left:0px;
	background-repeat:no-repeat;
	background-image:url(image/king3.png);
	display:none;
	cursor:default;
}
.hostileplane2{
	width:69px;
	height:89px;
	position:absolute;
	background-color:transparent;
	top:0px;
	left:0px;
	background-repeat:no-repeat;
	background-image:url(image/king2.png);
	display:none;
	cursor:default;
}
.hostileplane3{
	width:108px;
	height:164px;
	position:absolute;
	background-color:transparent;
	top:0px;
	left:0px;
	background-repeat:no-repeat;
	background-image:url(image/king.png);
	display:none;
	cursor:default;
}
.prop_c{
	width:30px;
	height:46px;
	position:absolute;
	background-color:transparent;
	top:0px;
	left:0px;
	background-repeat:no-repeat;
	display:none;
	cursor:default;
}
.propbox{
	width:120px;
	height:30px;
	background-color:transparent;
	margin-top:704px;
	margin-left:10px;
	cursor:default;
}
.bigProp{
	float:left;
	margin-right:10px;
	background-image:url(image/fatal.png);
	background-color:transparent;
	width:30px;
	height:30px;
	display:none;
	cursor:pointer;
}
@font-face { font-family:方正喵喵体;src:url(font/fzmmt.ttf); }
</style>

<script language="javascript" type="text/javascript">
window.onload=IniObj;//初始化参数
document.oncontextmenu=OffRightMenu;//屏蔽右键

//低等敌机实例控制值
var HostilePlaneIsSend=true;//是否允许低等发射敌机
var HostilePlaneLife=2;//低等敌机生命
var HostilePlaneMaxNO=1;//最多敌机数量
var HostilePlaneSpeed=5;
var HostilePlaneStep=3;
//中等敌机实例控制
var HostilePlane2IsSend=false;
var HostilePlane2Life=3;
var HostilePlane2MaxNO=1;
var HostilePlane2Speed=5;
var HostilePlane2Step=3;
//高等敌机实例控制
var HostilePlane3IsSend=false;
var HostilePlane3Life=5;
var HostilePlane3MaxNO=1;
var HostilePlane3Speed=5;
var HostilePlane3Step=3;
//子弹实例控制
var BulletSpeed=10;
var BulletStep=5;
var IsChangeBulletColorBlue=false;
//道具实例控制
var PropSpeed=5;
var PropStep=5;
var PropTimeOut=5;//道具持续时间
var PropSendTime=10;
var PropIsSend=false;
var BigPropNowNum=3;//必杀次数

//剧情控制
var TimeLine=0;//时间线
function PlotControl(){
	if(IsStart&&!IsEndGM){//排除暂停与结束
		SendTimeProp();//定期派发道具
		switch(TimeLine){
			case 0:
				PropStep=6;
				HostilePlaneMaxNO=1;
				HostilePlaneSpeed=5;
				BulletSpeed=10;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 5:
				BulletSpeed=8;
				HostilePlaneMaxNO=2;
				HostilePlaneSpeed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 10:
				BulletSpeed=7;
				HostilePlaneMaxNO=3;
				HostilePlaneSpeed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 15:
				BulletSpeed=5;
				HostilePlaneMaxNO=5;
				HostilePlaneSpeed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 20:
				HostilePlaneMaxNO=7;
				HostilePlaneSpeed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 25:
				HostilePlaneMaxNO=8;
				HostilePlaneSpeed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 30:
				HostilePlaneMaxNO=10;
				HostilePlaneSpeed=5;
				PropStep=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 60:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=1;
				HostilePlaneSpeed=5;
				HostilePlane2Speed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=false;
			break;
			case 90:
				HostilePlaneMaxNO=10;
				HostilePlaneSpeed=5;
				HostilePlane2MaxNO=2;
				HostilePlane2Speed=5;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=false;
			break;
			case 120:
				HostilePlaneMaxNO=10;
				HostilePlaneSpeed=5;
				HostilePlane2MaxNO=3;
				HostilePlane2Speed=5;
				PropStep=4;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=false;
			break;
			case 180:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=1;
				HostilePlaneSpeed=5;
				HostilePlane2Speed=5;
				HostilePlane3Speed=5;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 240:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=2;
				HostilePlaneSpeed=5;
				HostilePlane2Speed=5;
				HostilePlane3Speed=5;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 300:
				HostilePlaneMaxNO=10;
				HostilePlaneSpeed=3;
				BulletSpeed=3;
				PropStep=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=false;
				HostilePlane3IsSend=false;
			break;
			case 360:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=1;
				HostilePlaneSpeed=3;
				HostilePlane2Speed=3;
				BulletSpeed=3;
				PropStep=2;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=false;
			break;
			case 420:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=2;
				HostilePlaneSpeed=3;
				HostilePlane2Speed=3;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=false;
			break;
			case 480:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlaneSpeed=3;
				HostilePlane2Speed=3;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=false;
			break;
			case 540:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=1;
				HostilePlaneSpeed=3;
				HostilePlane2Speed=3;
				HostilePlane3Speed=3;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 600:
				PropTimeOut=30000;//道具持续时间
				PropSendTime=10;
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=2;
				HostilePlaneSpeed=3;
				HostilePlane2Speed=3;
				HostilePlane3Speed=3;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 660:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=2;
				HostilePlaneSpeed=2;
				HostilePlane2Speed=2;
				HostilePlane3Speed=2;
				BulletSpeed=3;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 720:
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=2;
				HostilePlaneSpeed=1;
				HostilePlane2Speed=1;
				HostilePlane3Speed=1;
				BulletSpeed=2;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 780:
				HostilePlaneLife=3;//低等敌机生命
				HostilePlane2Life=4;
				HostilePlane3Life=5;
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=2;
				HostilePlaneSpeed=1;
				HostilePlane2Speed=1;
				HostilePlane3Speed=1;
				BulletSpeed=2;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
			case 840:
				PropTimeOut=60000;//道具持续时间
				PropSendTime=10;
				HostilePlaneLife=4;//低等敌机生命
				HostilePlane2Life=5;
				HostilePlane3Life=6;
				HostilePlaneMaxNO=10;
				HostilePlane2MaxNO=3;
				HostilePlane3MaxNO=2;
				HostilePlaneSpeed=1;
				HostilePlane2Speed=1;
				HostilePlane3Speed=1;
				BulletSpeed=2;
				HostilePlaneIsSend=true;
				HostilePlane2IsSend=true;
				HostilePlane3IsSend=true;
			break;
		}
		TimeLine+=1;
	}
}

//隐藏进度条
function hideScroll(){
	document.body.style.overflow="hidden";
}

//定期派发道具
function SendTimeProp(){
	if(TimeLine%PropSendTime==0){//每10秒派发一次随机道具
		PropIsSend=true;
	}
	else{
		PropIsSend=false;
	}
}

var btn_Start;var playmethodBox;var optionBox;var titlePage;var myPlane;
var mainBG;var countDisplay;var mainBG;var myPlaneFire1;var sumScore;var bigProp1;var bigProp2;var bigProp3;
var myPlaneFire2;var titlePage;var helpBox;var hostilePlane;var endBox;var prop;
//背景音乐
var bgSound1;var bgSound2;var bgSound3;var bgSound4;
var OpenBGSound=true;
var bgSoundO;

var hostilePlane0;var hostilePlane1;var hostilePlane2;var hostilePlane3;
var hostilePlane4;var hostilePlane5;var hostilePlane6;var hostilePlane7;
var hostilePlane8;var hostilePlane9;
var hostilePlane2_0;var hostilePlane2_1;var hostilePlane2_2;
var hostilePlane3_0;var hostilePlane3_1;

var bullet0;var bullet1;var bullet2;var bullet3;var bullet4;
var bullet5;var bullet6;var bullet7;var bullet8;var bullet9;
var bullet10;var bullet11;var bullet12;var bullet13;var bullet14;
var bullet15;var bullet16;var bullet17;var bullet18;var bullet19;
function IniObj(){	
	bgSoundO=document.getElementById('bgSoundO');
	bgSound1=document.getElementById('bgSound1');
	bgSound2=document.getElementById('bgSound2');
	bgSound3=document.getElementById('bgSound3');
	bgSound4=document.getElementById('bgSound4');

	bigProp1=document.getElementById('bigProp1');
	bigProp2=document.getElementById('bigProp2');
	bigProp3=document.getElementById('bigProp3');
	prop=document.getElementById('prop');
	endBox=document.getElementById('endBox');
	sumScore=document.getElementById('sumScore');
	
	hostilePlane=document.getElementById('lable_Countscore');
	
	bullet0=document.getElementById('bullet0');
	bullet1=document.getElementById('bullet1');
	bullet2=document.getElementById('bullet2');
	bullet3=document.getElementById('bullet3');
	bullet4=document.getElementById('bullet4');
	bullet5=document.getElementById('bullet5');
	bullet6=document.getElementById('bullet6');
	bullet7=document.getElementById('bullet7');
	bullet8=document.getElementById('bullet8');
	bullet9=document.getElementById('bullet9');
	bullet10=document.getElementById('bullet10');
	bullet11=document.getElementById('bullet11');
	bullet12=document.getElementById('bullet12');
	bullet13=document.getElementById('bullet13');
	bullet14=document.getElementById('bullet14');
	bullet15=document.getElementById('bullet15');
	bullet16=document.getElementById('bullet16');
	bullet17=document.getElementById('bullet17');
	bullet18=document.getElementById('bullet18');
	bullet19=document.getElementById('bullet19');
	
	hostilePlane0=document.getElementById('hostilePlane0');
	hostilePlane1=document.getElementById('hostilePlane1');
	hostilePlane2=document.getElementById('hostilePlane2');
	hostilePlane3=document.getElementById('hostilePlane3');
	hostilePlane4=document.getElementById('hostilePlane4');
	hostilePlane5=document.getElementById('hostilePlane5');
	hostilePlane6=document.getElementById('hostilePlane6');
	hostilePlane7=document.getElementById('hostilePlane7');
	hostilePlane8=document.getElementById('hostilePlane8');
	hostilePlane9=document.getElementById('hostilePlane9');
	
	hostilePlane2_0=document.getElementById('hostilePlane2_0');
	hostilePlane2_1=document.getElementById('hostilePlane2_1');
	hostilePlane2_2=document.getElementById('hostilePlane2_2');
	
	hostilePlane3_0=document.getElementById('hostilePlane3_0');
	hostilePlane3_1=document.getElementById('hostilePlane3_1');
	
	btn_Start=document.getElementById('btn_Start');
	playmethodBox=document.getElementById('playmethodBox');
	optionBox=document.getElementById('optionBox');
	titlePage=document.getElementById('titlePage');
	myPlane=document.getElementById('myPlane');
	mainBG=document.getElementById('mainBG');
	countDisplay=document.getElementById('countDisplay');
	mainBG=document.getElementById('mainBG');
	myPlaneFire1=document.getElementById('myPlaneFire1');
	myPlaneFire2=document.getElementById('myPlaneFire2');
	helpBox=document.getElementById('helpBox');
	hideScroll();
}

//屏蔽右键菜单
function OffRightMenu(){
	event.returnValue=false;
	return false;
}

var IsStart=false;//是否开始
var IsCanMenuOpt=false;
var IsEndGM=false;
var NowScore=0;//当前成绩
//开始游戏
function GoToGM(){
	IniGM();
}

//继续游戏
function StartGM(){
	if(!IsEndGM){
		IsStart=true;
		btn_Start.src="image/pause.png";
		optionBox.style.display="none";
	}
	else{
		EndBoxIsOpen();
	}
}

//暂停游戏
function PauseGM(){
	if(!IsEndGM){
		IsStart=false;
		btn_Start.src="image/start.png";
		optionBox.style.display="block";
	}
	else{
		EndBoxIsOpen();
	}
}

//处理游戏全局鼠标事件 有兼容处理
function MainDisplyClick(ev){
	if(IsCanMenuOpt){
		var oEvent=ev||event;
		if(oEvent.button==1||oEvent.button==0){//谷歌、IE//单左键
		}
		else if(oEvent.button==2){//谷歌、IE右键
			if(!IsDownMosue){//不按住左键时
				if(IsStart){
					PauseGM();
				}
				else{
					StartGM();
				}
			}
			else{//谷歌
				if(IsStart){
					SendBigProp();
				}
			}
		}
		else if(oEvent.button==3){//IE兼容按下左右键
			if(IsStart){
				SendBigProp();
			}
		}
	}
}

//处理暂停按钮事件
function DealStartBtnEvent(ev){
	var oEvent=ev||event;
	if(IsStart){
		PauseGM();
	}
	else{
		StartGM();
	}
}

//按下事件 有兼容处理
var IsDownMosue=false;
function MyPlaneMouseDwon(ev){
	var oEvent=ev||event;
	if(oEvent.button==1||oEvent.button==0){
		IsDownMosue=true;
	}
	else if(oEvent.button==2){
	}
}

//释放事件 有兼容处理
function MyPlaneMouseUp(ev){
	var oEvent=ev||event;
	if(oEvent.button==1||oEvent.button==0){
		IsDownMosue=false;
	}
	if(oEvent.button==2){
	}
}

//初始化主体框架
function IniGM(){
	//初始化全局参数
	IsStart=true;
	IsEndGM=false;
	IsOpenEndBox=false
	NowScore=0;
	BGSpeed=2;
	TimeLine=0;
	BGLoc=0;
	MaxLoc=99999999;
	IsChangeBulletColorBlue=false;
	
	HostilePlaneIsSend=true;
	HostilePlane2IsSend=false;
	HostilePlane3IsSend=false;
	BulletSpeed=10;
	HostilePlaneLife=2;//低等敌机生命
	HostilePlane2Life=3;
	HostilePlane3Life=5;
	
	PropSpeed=5;
	PropStep=5;
	PropTimeOut=20000;//道具持续时间
	PropSendTime=10;
	PropIsSend=false;
	
	BigPropNowNum=3;
	DisplayBigProp();
	
	//关闭标题
	titlePage.style.display="none";
	
	//重置飞机位置
	myPlane.style.display="block";
	myPlane.style.left=(mainBG.getBoundingClientRect().left+mainBG.offsetWidth/2-myPlane.offsetWidth/2)+"px";
	myPlane.style.top=(mainBG.getBoundingClientRect().top+mainBG.offsetHeight-myPlane.offsetHeight)+"px";
	myPlane.style.backgroundImage="url(image/my.png)";
	
	//开启左上角的统计界面
	countDisplay.style.display="block";
	
	//切换按钮
	btn_Start.style.display="block";
	btn_Start.src="image/pause.png";	

	//显示声音开关
	bgSoundO.style.display="block";

	//关闭界面
	optionBox.style.display="none";
	endBox.style.display="none";
	StartBGA();
	IsCanMenuOpt=true;
}

//重新开始游戏
function RestartGM(){
	//重新显示积分
	ClearNowScore();
	CloseBGA();
	CloseGMImg();
	IniGM();
}

var BGSpeed=2;//背景移动速度
var BGLoc=0;//背景的默认位置
var MaxLoc=99999999;//背景的最大位置
//背景动画
function MoveBG(){
	if(IsStart&&!IsEndGM)
	{
		if(BGLoc<MaxLoc){
			mainBG.style.backgroundImage="url(image/bg_02.jpg)";		
			mainBG.style.backgroundPosition="0px "+BGLoc+"px";
			BGLoc=BGLoc+BGSpeed;
		}
		else{
			BGLoc=0;
		}
	}
}

//自己的飞机运动效果
var MyPlaneBG=1;
function MoveMyPlaneA(){
	if(IsStart&&!IsEndGM){
		if(MyPlaneBG==1){
			MyPlaneBG=2;
			myPlaneFire1.style.backgroundImage="url(image/bullet_king_4.png)";
			myPlaneFire2.style.backgroundImage="url(image/bullet_king_4.png)";
		}
		else if(MyPlaneBG==2){
			MyPlaneBG=3;
			myPlaneFire1.style.backgroundImage="url(image/bullet_king_3.png)";	
			myPlaneFire2.style.backgroundImage="url(image/bullet_king_3.png)";	
		}
		else if(MyPlaneBG==3){
			MyPlaneBG=4;
			myPlaneFire1.style.backgroundImage="url(image/bullet_king_2.png)";	
			myPlaneFire2.style.backgroundImage="url(image/bullet_king_2.png)";	
		}
		else if(MyPlaneBG==4){
			MyPlaneBG=1;
			myPlaneFire1.style.backgroundImage="url(image/bullet_king_1.png)";	
			myPlaneFire2.style.backgroundImage="url(image/bullet_king_1.png)";	
		}
	}
}

function FollowMouse(ev){
	if(IsStart&&IsDownMosue)
	{
		var oEvent=ev||event;
		//计算我的战机位置
		var myPlane_of_x=myPlane.offsetWidth/2;//偏移中心x轴
		var myPlane_of_y=myPlane.offsetHeight/2;//偏移中心y轴
		var myPlane_x=(oEvent.clientX-myPlane_of_x);
		var myPlane_y=(oEvent.clientY-myPlane_of_y);
		
		//约束区域
		if(mainBG.getBoundingClientRect().left<=myPlane_x
		&&mainBG.getBoundingClientRect().left+mainBG.offsetWidth>=myPlane_x+myPlane.offsetWidth)
		{
			myPlane.style.left=myPlane_x+"px";
		}
		if(mainBG.getBoundingClientRect().top<=myPlane_y
		&&mainBG.getBoundingClientRect().top+mainBG.offsetHeight>=myPlane_y+myPlane.offsetHeight)
		{
			myPlane.style.top=myPlane_y+"px";
		}
	}
}	

//内容修正方法
function NewlyIniLoc(){
	//计算我的战机位置
	var myPlane_x=myPlane.getBoundingClientRect().left;
	var myPlane_y=myPlane.getBoundingClientRect().top;
	//修正界面
	if(mainBG.getBoundingClientRect().left>=myPlane_x)
	{
		myPlane.style.left=(mainBG.getBoundingClientRect().left)+"px";
	}
	if(mainBG.getBoundingClientRect().left+mainBG.offsetWidth<=myPlane_x+myPlane.offsetWidth)
	{
		myPlane.style.left=(mainBG.getBoundingClientRect().left+mainBG.offsetWidth-myPlane.offsetWidth)+"px";
	}
	if(mainBG.getBoundingClientRect().top>=myPlane_y)
	{
		myPlane.style.top=(mainBG.getBoundingClientRect().top)+"px";
	}
	if(mainBG.getBoundingClientRect().top+mainBG.offsetHeight<=myPlane_y+myPlane.offsetHeight)
	{
		myPlane.style.top=(mainBG.getBoundingClientRect().top+mainBG.offsetHeight-myPlane.offsetHeight)+"px";
	}
}

//显示帮助框
var DisplayHelpBox=false;
function OpenHelpBox(){
	if(DisplayHelpBox){
		DisplayHelpBox=false;
		titlePage.style.display="block";
		helpBox.style.display="none";
	}
	else{
		DisplayHelpBox=true;
		titlePage.style.display="none";
		helpBox.style.display="block";
	}
}

//显示玩法介绍框
var DisplayPlayMethodBox=false;
function OpenPlayMethodBox(){
	if(DisplayPlayMethodBox){
		DisplayPlayMethodBox=false;
		titlePage.style.display="block";
		playmethodBox.style.display="none";
	}
	else{
		DisplayPlayMethodBox=true;
		titlePage.style.display="none";
		playmethodBox.style.display="block";
	}
}


//退出游戏
function QuitGM(){	
	//关闭背景滚动
	CloseBGA();
	
	//初始化全局参数	
	IsCanMenuOpt=false;
	IsStart=false;
	IsOpenEndBox=false;
	NowScore=0;
	BGSpeed=2;
	TimeLine=0;
	BGLoc=0;
	MaxLoc=99999999;
	BigPropNowNum=3;
	IsEndGM=true;
	IsChangeBulletColorBlue=false;
	
	HostilePlaneIsSend=true;
	HostilePlane2IsSend=false;
	HostilePlane3IsSend=false;
	BulletSpeed=10;
	HostilePlaneLife=2;//低等敌机生命
	HostilePlane2Life=3;
	HostilePlane3Life=5;
	
	PropSpeed=5;
	PropStep=5;
	PropTimeOut=20000;//道具持续时间
	PropSendTime=10;
	PropIsSend=false;
	
	//重新显示积分
	ClearNowScore();
	
	//关闭标题
	titlePage.style.display="block";
	
	//开启左上角的统计界面
	countDisplay.style.display="none";
	
	//切换按钮
	btn_Start.style.display="none";
	
	//主背景
	mainBG.style.backgroundImage="url(image/bg_01.jpg)";
	mainBG.style.backgroundPosition="0px 0px";
	
	//显示声音开关
	bgSoundO.style.display="none";
	
	//关闭界面
	optionBox.style.display="none";
	endBox.style.display="none";
	CloseGMImg();
	NotDisplayBigProp();
}

//去掉场景
function CloseGMImg(){	
	//去掉飞机
	myPlane.style.display="none";
	
	//去掉低等飞机
	hostilePlane0.style.display="none";
	hostilePlane1.style.display="none";
	hostilePlane2.style.display="none";
	hostilePlane3.style.display="none";
	hostilePlane4.style.display="none";
	hostilePlane5.style.display="none";
	hostilePlane6.style.display="none";
	hostilePlane7.style.display="none";
	hostilePlane8.style.display="none";
	hostilePlane9.style.display="none";
	
	//去掉中等飞机
	hostilePlane2_0.style.display="none";
	hostilePlane2_1.style.display="none";
	hostilePlane2_2.style.display="none";
	
	//去掉高等飞机
	hostilePlane3_0.style.display="none";
	hostilePlane3_1.style.display="none";
	
	//去掉子弹
	bullet0.style.display="none";
	bullet1.style.display="none";
	bullet2.style.display="none";
	bullet3.style.display="none";
	bullet4.style.display="none";
	bullet5.style.display="none";
	bullet6.style.display="none";
	bullet7.style.display="none";
	bullet8.style.display="none";
	bullet9.style.display="none";
	bullet10.style.display="none";
	bullet11.style.display="none";
	bullet12.style.display="none";
	bullet13.style.display="none";
	bullet14.style.display="none";
	bullet15.style.display="none";
	bullet16.style.display="none";
	bullet17.style.display="none";
	bullet18.style.display="none";
	bullet19.style.display="none";
	
	//隐藏道具
	prop.style.display="none";	
}

var WhileDisplayBG;//存放定时器示例
var WhileMyPlaneBG;
var WhileSendBullet;
var WhileSendHostilePlane;
var WhileSendHostilePlane2;
var WhileSendHostilePlane3;
var WhileCheckBullet;
var WhilePlotControl;
var WhileSendProp;
//开始动画
function StartBGA(){
	WhileDisplayBG=setInterval("MoveBG()",10);
	WhileMyPlaneBG=setInterval("MoveMyPlaneA()",150);
	WhileSendBullet=setInterval("SendBullet()",200);//子弹的间隔	
	WhileSendHostilePlane=setInterval("SendHostilePlane()",400);//敌机的间隔
	WhileSendHostilePlane2=setInterval("SendHostilePlane2()",400);//敌机的间隔
	WhileSendHostilePlane3=setInterval("SendHostilePlane3()",400);//敌机的间隔
	WhileCheckBullet=setInterval("CheckBullet()",50);
	WhilePlotControl=setInterval("PlotControl()",1000);
	WhileSendProp=setInterval("SendProp()",400);//敌机的间隔
}

//关闭背景动画
function CloseBGA(){
	if(WhileDisplayBG!=null){
		window.clearInterval(WhileDisplayBG);
	}
	if(WhileMyPlaneBG!=null){
		window.clearInterval(WhileMyPlaneBG);
	}
	if(WhileSendBullet!=null){
		window.clearInterval(WhileSendBullet);
	}
	if(WhileSendHostilePlane!=null){
		window.clearInterval(WhileSendHostilePlane);
	}
	if(WhileSendHostilePlane2!=null){
		window.clearInterval(WhileSendHostilePlane2);
	}
	if(WhileSendHostilePlane3!=null){
		window.clearInterval(WhileSendHostilePlane3);
	}
	if(WhileCheckBullet!=null){
		window.clearInterval(WhileCheckBullet);
	}
	if(WhilePlotControl!=null){
		window.clearInterval(WhilePlotControl);
	}
	if(WhileSendProp!=null){
		window.clearInterval(WhileSendProp);
	}
}

//子弹连续发射
var BulletNowNum=0;//当前子弹数量
var BulletNO=0;
var BulletImg1="url(image/bullet_red.png)";
var BulletImg2="url(image/bullet_blue.png)";
function SendBullet(){
	if(IsStart&&!IsEndGM){
		if(BulletNO>19){
			BulletNO=0;//保证连贯效果
		}
		if(BulletNO<20){
			if(IsChangeBulletColorBlue){
				if(BulletNowNum<19)//至少有2发
				{
					var bullet=document.getElementById('bullet'+BulletNO);//左弹夹
					var b2=BulletNO+1;
					if(b2>19){
						b2=0;
					}
					var bullet1=document.getElementById('bullet'+b2);//右弹夹
		
					bullet.style.display="block";
					if(bullet.style.backgroundImage!=BulletImg2){
						bullet.style.backgroundImage=BulletImg2;
					}
				
					bullet1.style.display="block";
					if(bullet1.style.backgroundImage!=BulletImg2){
						bullet1.style.backgroundImage=BulletImg2;
					}
				
					var bullet_of_y=(myPlane.getBoundingClientRect().top-bullet.offsetHeight+45);	
					var bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet.offsetWidth/2-14);
					bullet.style.left=bullet_of_x+"px";//子弹的x坐标	
					bullet.style.top=bullet_of_y+"px";//子弹的y坐标
				
					bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet1.offsetWidth/2+26);
					bullet1.style.left=bullet_of_x+"px";//子弹的x坐标	
					bullet1.style.top=bullet_of_y+"px";//子弹的y坐标
				
					WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y);
					
					BulletNowNum=BulletNowNum+2;
					BulletNO=b2+1;
					PlaySound1();
				}
			}
			else{				
				if(BulletNowNum<20)//至少有2发
				{
					var bullet=document.getElementById('bullet'+BulletNO);	

					bullet.style.display="block";
					if(bullet.style.backgroundImage!=BulletImg1){
						bullet.style.backgroundImage=BulletImg1;
					}
	
					var bullet_of_x=(myPlane.getBoundingClientRect().left+myPlane.offsetWidth/2-bullet.offsetWidth/2+5);
					bullet.style.left=bullet_of_x+"px";//子弹的x坐标
	
					var bullet_of_y=(myPlane.getBoundingClientRect().top-bullet.offsetHeight+45);
					bullet.style.top=bullet_of_y+"px";//子弹的y坐标
					
					BulletNowNum=BulletNowNum+1;
					WhileABullet_Red(mainBG,bullet,bullet_of_y);				
					BulletNO=BulletNO+1;
					PlaySound1();
				}
			}
		}
	}
}

//子弹实例控制
function WhileABullet_Red(mainBG,bullet,bullet_of_y){
	//动态修正	
	var bullet_of_x=bullet.getBoundingClientRect().left;		
	if(bullet_of_x<mainBG.getBoundingClientRect().left){
		bullet_of_x=mainBG.getBoundingClientRect().left;
	}
	else if(bullet_of_x>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		bullet_of_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet.offsetWidth;
	}
	bullet.style.left=bullet_of_x+"px";//子弹的x坐标
	
	if(IsStart){
		bullet_of_y=bullet_of_y-BulletStep;
		bullet.style.top=bullet_of_y+"px";//子弹的y坐标	
	}
	if(bullet_of_y>-20){
		setTimeout(function(){ WhileABullet_Red(mainBG,bullet,bullet_of_y);},BulletSpeed);
	}else{
		bullet.style.display="none";
		BulletNowNum=BulletNowNum-1;
	}
}
function WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y){	
	//动态修正	
	var bullet_of_x=bullet.getBoundingClientRect().left;//弹1	
	if(bullet_of_x<mainBG.getBoundingClientRect().left){
		bullet_of_x=mainBG.getBoundingClientRect().left;
	}
	else if(bullet_of_x>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		bullet_of_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet.offsetWidth;
	}
	bullet.style.left=bullet_of_x+"px";//子弹的x坐标
		
	var bullet_of_x2=bullet1.getBoundingClientRect().left;//弹2
	if(bullet_of_x2<mainBG.getBoundingClientRect().left){
		bullet_of_x2=mainBG.getBoundingClientRect().left;
	}
	else if(bullet_of_x2>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		bullet_of_x2=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-bullet1.offsetWidth;
	}
	bullet1.style.left=bullet_of_x2+"px";//子弹的x坐标
	
	if(IsStart){
		bullet_of_y=bullet_of_y-BulletStep;
		bullet.style.top=bullet_of_y+"px";//子弹的y坐标
		bullet1.style.top=bullet_of_y+"px";//子弹的y坐标
	}
	if(bullet_of_y>-20){
		setTimeout(function(){ WhileABullet_Blue(mainBG,bullet,bullet1,bullet_of_y);},BulletSpeed);
	}else{
		bullet.style.display="none";
		bullet1.style.display="none";
		BulletNowNum=BulletNowNum-2;
	}
}

//低等敌机连续发射
var HostilePlaneNowNum=0;//当前敌机数量
var HostilePlaneNO=0;//当前敌机编号机
function SendHostilePlane(){
	if(IsStart&&!IsEndGM){
		if(HostilePlaneNO>9){
			HostilePlaneNO=0;//保证连贯效果
		}
		if(HostilePlaneNO<10&&HostilePlaneIsSend&&HostilePlaneMaxNO>HostilePlaneNowNum){
			//var hostilePlane=document.getElementById('hostilePlane'+HostilePlaneNO);
			var hostilePlane;
			switch(HostilePlaneNO){
				case 0:hostilePlane=hostilePlane0;break;
				case 1:hostilePlane=hostilePlane1;break;
				case 2:hostilePlane=hostilePlane2;break;
				case 3:hostilePlane=hostilePlane3;break;
				case 4:hostilePlane=hostilePlane4;break;
				case 5:hostilePlane=hostilePlane5;break;
				case 6:hostilePlane=hostilePlane6;break;
				case 7:hostilePlane=hostilePlane7;break;
				case 8:hostilePlane=hostilePlane8;break;
				case 9:hostilePlane=hostilePlane9;break;
			}
			UpdateHostilePlaneLife('hostilePlane'+HostilePlaneNO,HostilePlaneLife);
				
			hostilePlane.style.display="block";
			hostilePlane.style.backgroundImage="url(image/king3.png)";
	
			var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;		
			if(hostilePlane_x<mainBG.getBoundingClientRect().left){
				hostilePlane_x=mainBG.getBoundingClientRect().left;
			}
			hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标
	
			var hostilePlane_y=-27;
			hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标
	
			HostilePlaneNowNum=HostilePlaneNowNum+1;
			WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y);
			HostilePlaneNO=HostilePlaneNO+1;
		}
	}
}

//低等敌机实例控制
function WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y){
	//动态修正	
	var hostilePlane_x=hostilePlane.getBoundingClientRect().left;		
	if(hostilePlane_x<mainBG.getBoundingClientRect().left){
		hostilePlane_x=mainBG.getBoundingClientRect().left;
	}
	else if(hostilePlane_x>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;
	}
	hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标
		
	if(IsStart){	
		hostilePlane_y=hostilePlane_y+HostilePlaneStep;
		hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标		
	}
	if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){
		setTimeout(function(){ WhileAHostilePlane(mainBG,hostilePlane,hostilePlane_y);},HostilePlaneSpeed);
	}
	else{		
		hostilePlane.style.display="none";
		HostilePlaneNowNum=HostilePlaneNowNum-1;
	}
}

//中等敌机连续发射
var HostilePlane2NowNum=0;//当前敌机数量
var HostilePlane2NO=0;//当前敌机编号机
function SendHostilePlane2(){
	if(IsStart&&!IsEndGM){
		if(HostilePlane2NO>2){
			HostilePlane2NO=0;//保证连贯效果
		}
		if(HostilePlane2NO<3&&HostilePlane2IsSend&&HostilePlane2MaxNO>HostilePlane2NowNum){
			var hostilePlane;
			switch(HostilePlane2NO){
				case 0:hostilePlane=hostilePlane2_0;break;
				case 1:hostilePlane=hostilePlane2_1;break;
				case 2:hostilePlane=hostilePlane2_2;break;
			}
			UpdateHostilePlaneLife('hostilePlane2_'+HostilePlane2NO,HostilePlane2Life);
			hostilePlane.style.display="block";
			hostilePlane.style.backgroundImage="url(image/king2.png)";
	
			var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;		
			if(hostilePlane_x<mainBG.getBoundingClientRect().left){
				hostilePlane_x=mainBG.getBoundingClientRect().left;
			}
			hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标
	
			var hostilePlane_y=-90;
			hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标
	
			HostilePlane2NowNum=HostilePlane2NowNum+1;
			WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y);
			HostilePlane2NO=HostilePlane2NO+1;
		}
	}
}

//中等敌机实例控制
function WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y){
	//动态修正	
	var hostilePlane_x=hostilePlane.getBoundingClientRect().left;		
	if(hostilePlane_x<mainBG.getBoundingClientRect().left){
		hostilePlane_x=mainBG.getBoundingClientRect().left;
	}
	else if(hostilePlane_x>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;
	}
	hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标
		
	if(IsStart){	
		hostilePlane_y=hostilePlane_y+HostilePlane2Step;
		hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标		
	}
	if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){
		setTimeout(function(){ WhileAHostilePlane2(mainBG,hostilePlane,hostilePlane_y);},HostilePlane2Speed);
	}
	else{		
		hostilePlane.style.display="none";
		HostilePlane2NowNum=HostilePlane2NowNum-1;
	}
}

//高等敌机连续发射
var HostilePlane3NowNum=0;//当前敌机数量
var HostilePlane3NO=0;//当前敌机编号机
function SendHostilePlane3(){
	if(IsStart&&!IsEndGM){
		if(HostilePlane3NO>1){
			HostilePlane3NO=0;//保证连贯效果
		}
		if(HostilePlane3NO<2&&HostilePlane3IsSend&&HostilePlane3MaxNO>HostilePlane3NowNum){
			var hostilePlane;
			switch(HostilePlane3NO){
				case 0:hostilePlane=hostilePlane3_0;break;
				case 1:hostilePlane=hostilePlane3_1;break;
			}
			UpdateHostilePlaneLife('hostilePlane3_'+HostilePlane3NO,HostilePlane3Life);
			hostilePlane.style.display="block";
			hostilePlane.style.backgroundImage="url(image/king.png)";
	
			var hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-hostilePlane.offsetWidth;		
			if(hostilePlane_x<mainBG.getBoundingClientRect().left){
				hostilePlane_x=mainBG.getBoundingClientRect().left;
			}
			hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标
	
			var hostilePlane_y=-164;
			hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标
	
			HostilePlane3NowNum=HostilePlane3NowNum+1;
			WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y);
			HostilePlane3NO=HostilePlane3NO+1;
		}
	}
}

//高等敌机实例控制
function WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y){
	//动态修正	
	var hostilePlane_x=hostilePlane.getBoundingClientRect().left;		
	if(hostilePlane_x<mainBG.getBoundingClientRect().left){
		hostilePlane_x=mainBG.getBoundingClientRect().left;
	}
	else if(hostilePlane_x>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		hostilePlane_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-hostilePlane.offsetWidth;
	}
	hostilePlane.style.left=hostilePlane_x+"px";//子弹的x坐标
		
	if(IsStart){	
		hostilePlane_y=hostilePlane_y+HostilePlane3Step;
		hostilePlane.style.top=hostilePlane_y+"px";//子弹的y坐标		
	}
	if(hostilePlane_y<(mainBG.offsetHeight-hostilePlane.offsetHeight)){
		setTimeout(function(){ WhileAHostilePlane3(mainBG,hostilePlane,hostilePlane_y);},HostilePlane3Speed);
	}
	else{		
		hostilePlane.style.display="none";
		HostilePlane3NowNum=HostilePlane3NowNum-1;
	}
}

//道具派送
var PropMaxNO=1;
var PropNowNum=0;//当前敌机数量
var PropImg1="url(image/prop_red.png)";
var PropImg2="url(image/prop_blue.png)";
var PropImg3="url(image/fatal.png)";
function SendProp(){
	if(IsStart&&!IsEndGM){
		if(PropIsSend&&PropMaxNO>PropNowNum){		
			var propCode=Math.random();		
			prop.style.display="block";
			if(propCode<=0.3&&propCode>=0.0)
			{
				prop.style.backgroundImage=PropImg1;
			}
			else if(propCode>0.3&&propCode<=0.7){
				prop.style.backgroundImage=PropImg2;
			}
			else{
				prop.style.backgroundImage=PropImg3;
			}
	
			var prop_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth*Math.random()-prop.offsetWidth;		
			if(prop_x<mainBG.getBoundingClientRect().left){
				prop_x=mainBG.getBoundingClientRect().left;
			}
			prop.style.left=prop_x+"px";//子弹的x坐标
	
			var prop_y=-46;
			prop.style.top=prop_y+"px";//子弹的y坐标
	
			PropNowNum=PropNowNum+1;
			WhileAProp(mainBG,prop,prop_y);
		}
	}
}

//道具实例控制
function WhileAProp(mainBG,prop,prop_y){
	//动态修正	
	var prop_x=prop.getBoundingClientRect().left;		
	if(prop_x<mainBG.getBoundingClientRect().left){
		prop_x=mainBG.getBoundingClientRect().left;
	}
	else if(prop_x>mainBG.getBoundingClientRect().left
	+mainBG.offsetWidth){
		prop_x=mainBG.getBoundingClientRect().left+mainBG.offsetWidth-prop.offsetWidth;
	}
	prop.style.left=prop_x+"px";//子弹的x坐标
		
	if(IsStart){	
		prop_y=prop_y+PropStep;
		prop.style.top=prop_y+"px";//子弹的y坐标		
	}
	if(prop_y<(mainBG.offsetHeight-prop.offsetHeight)){
		setTimeout(function(){ WhileAProp(mainBG,prop,prop_y);},PropSpeed);
	}
	else{		
		prop.style.display="none";
		PropNowNum=PropNowNum-1;
	}
}

//道具与飞机间检测
function CheckProp(){
	//取得飞机位于x轴 a,b 坐标
	//飞机左上角
	var myPlane_x_ax=myPlane.getBoundingClientRect().left;
	//飞机右上角
	var myPlane_x_bx=myPlane.getBoundingClientRect().top+myPlane.offsetWidth;

	//取得飞机位于y轴 A,B 坐标
	//飞机左下角
	var myPlane_y_ay=myPlane.getBoundingClientRect().top;
	//飞机右下角
	var myPlane_y_by=myPlane.getBoundingClientRect().top+myPlane.offsetHeight;

	if(prop==null){
		return;
	}

	//取得低等机的位于x轴 a,b 坐标
	//敌机左上角
	var prop_x_ax=prop.getBoundingClientRect().left;
	//敌机右上角
	var prop_x_bx=prop.getBoundingClientRect().left+prop.offsetWidth;
		
	//取得低等机的位于y轴 A,B 坐标
	//敌机左下角
	var prop_y_ay=prop.getBoundingClientRect().top;
	//敌机右下角
	var prop_y_by=prop.getBoundingClientRect().top+prop.offsetHeight;
				
	//判断是否相撞,近似距离校正
	if(
		//x轴区域
		prop_x_ax-myPlane.offsetWidth<=myPlane_x_ax&&prop_x_bx>=myPlane_x_ax&&
		//y轴区域
		prop_y_ay-myPlane.offsetHeight<=myPlane_y_by&&prop_y_by>=myPlane_y_ay){			
		prop.style.display="none";	
		Add_hostilePlane_D();	
		if(prop.style.backgroundImage.indexOf('blue')>-1){
			TimeOutProp_Blue();	
			PlaySound3();	
		}
		else if(prop.style.backgroundImage.indexOf('red')>-1){
			TimeOutProp_Red();
			PlaySound3();
		}
		else if(prop.style.backgroundImage.indexOf('fatal')>-1){
			AddBigProp();
			PlaySound3();
		}
	}
}

//过期道具
function TimeOutProp_Blue(){
	if(!IsChangeBulletColorBlue){
		IsChangeBulletColorBlue=true;
		setTimeout(function(){IsChangeBulletColorBlue=false;},PropTimeOut);	
	}
	else{
		IsChangeBulletColorBlue=true;
		var old_BulletSpeed=BulletSpeed;
		BulletSpeed=2;//射速加成
		setTimeout(function(){BulletSpeed=old_BulletSpeed;},PropTimeOut);
	}
}
function TimeOutProp_Red(){
	if(IsChangeBulletColorBlue){
		IsChangeBulletColorBlue=false;
	}
	else{
		IsChangeBulletColorBlue=false;
		var old_BulletSpeed=BulletSpeed;
		BulletSpeed=2;//射速加成
		setTimeout(function(){BulletSpeed=old_BulletSpeed;},PropTimeOut);
	}
}

//子弹检测
function CheckBullet(){
	CheckProp();//检测是否存在道具碰撞
	for(var i=0;i<20;i++){
		//var bullet=document.getElementById('bullet'+i);//当前子弹实例	
		var bullet;
		switch(i){
			case 0:bullet=bullet0;break;
			case 1:bullet=bullet1;break;
			case 2:bullet=bullet2;break;
			case 3:bullet=bullet3;break;
			case 4:bullet=bullet4;break;
			case 5:bullet=bullet5;break;
			case 6:bullet=bullet6;break;
			case 7:bullet=bullet7;break;
			case 8:bullet=bullet8;break;
			case 9:bullet=bullet9;break;
			case 10:bullet=bullet10;break;
			case 11:bullet=bullet11;break;
			case 12:bullet=bullet12;break;
			case 13:bullet=bullet13;break;
			case 14:bullet=bullet14;break;
			case 15:bullet=bullet15;break;
			case 16:bullet=bullet16;break;
			case 17:bullet=bullet17;break;
			case 18:bullet=bullet18;break;
			case 19:bullet=bullet19;break;
		}
		
		if(bullet!=null&&bullet.style.display!="none"&&
				bullet.getBoundingClientRect().top>0){
			//取得子弹位于x轴 a,b 坐标
			//子弹左上角
			var bullet_x_ax=bullet.getBoundingClientRect().left;
			//子弹右上角
			var bullet_x_bx=bullet.getBoundingClientRect().top+bullet.offsetWidth;
		
			//取得子弹位于y轴 A,B 坐标
			//子弹左下角
			var bullet_y_ay=bullet.getBoundingClientRect().top;
			//子弹右下角
			var bullet_y_by=bullet.getBoundingClientRect().top+bullet.offsetHeight;
		
			for(var j=0;j<10;j++){//检测低等飞机
				//var hostilePlane=document.getElementById('hostilePlane'+j);
				var hostilePlane;
				switch(j){
					case 0:hostilePlane=hostilePlane0;break;
					case 1:hostilePlane=hostilePlane1;break;
					case 2:hostilePlane=hostilePlane2;break;
					case 3:hostilePlane=hostilePlane3;break;
					case 4:hostilePlane=hostilePlane4;break;
					case 5:hostilePlane=hostilePlane5;break;
					case 6:hostilePlane=hostilePlane6;break;
					case 7:hostilePlane=hostilePlane7;break;
					case 8:hostilePlane=hostilePlane8;break;
					case 9:hostilePlane=hostilePlane9;break;
				}	
				if(hostilePlane!=null&&hostilePlane.style.display!="none"&&
					hostilePlane.getBoundingClientRect().top>0){

					CheckCollidePlane(hostilePlane);//检测敌机与自己
						
					//取得低等机的位于x轴 a,b 坐标
					//敌机左上角
					var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
					//敌机右上角
					var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
		
					//取得低等机的位于y轴 A,B 坐标
					//敌机左下角
					var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
					//敌机右下角
					var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
				
					//判断是否相撞,近似距离校正
					var scope_x=0;
					var scope_y=55;
					if(
					//x轴区域
					hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&
					//y轴区域
					hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){
						var life=GetHostilePlaneLife("hostilePlane"+j);				
						if((life-1)==0)//当前敌机生命值为0
						{
							UpdateHostilePlaneLife('hostilePlane'+j,0);
							//hostilePlane.style.display="none";//待加入爆炸效果	
							HostilePlaneBlast(hostilePlane,3);
							Add_hostilePlane_C();
							PlaySound2();
						}
						else if(life>0){
							UpdateHostilePlaneLife('hostilePlane'+j,life-1);
						}
						bullet.style.display="none";//待加入爆炸效果
					}
				}
			}
			
			for(var j=0;j<3;j++){//检测中等飞机
				//var hostilePlane=document.getElementById('hostilePlane'+j);
				var hostilePlane;
				switch(j){
					case 0:hostilePlane=hostilePlane2_0;break;
					case 1:hostilePlane=hostilePlane2_1;break;
					case 2:hostilePlane=hostilePlane2_2;break;
				}	
				if(hostilePlane!=null&&hostilePlane.style.display!="none"&&
					hostilePlane.getBoundingClientRect().top>0){
						
					//取得中等机的位于x轴 a,b 坐标
					//敌机左上角
					var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
					//敌机右上角
					var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
		
					//取得中等机的位于y轴 A,B 坐标
					//敌机左下角
					var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
					//敌机右下角
					var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
				
					//判断是否相撞,近似距离校正
					var scope_x=0;
					var scope_y=55;
					if(
					//x轴区域
					hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&
					//y轴区域
					hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){
						var life=GetHostilePlaneLife("hostilePlane2_"+j);				
						if((life-1)==0)//当前敌机生命值为0
						{
							UpdateHostilePlaneLife('hostilePlane2_'+j,0);
							//hostilePlane.style.display="none";//待加入爆炸效果	
							HostilePlaneBlast(hostilePlane,3);
							Add_hostilePlane_B();
							PlaySound2();
						}
						else if(life>0){
							UpdateHostilePlaneLife('hostilePlane2_'+j,life-1);
						}
						bullet.style.display="none";//待加入爆炸效果
					}
				}
			}
			
			for(var j=0;j<2;j++){//检测高等飞机
				//var hostilePlane=document.getElementById('hostilePlane'+j);
				var hostilePlane;
				switch(j){
					case 0:hostilePlane=hostilePlane3_0;break;
					case 1:hostilePlane=hostilePlane3_1;break;
				}	
				if(hostilePlane!=null&&hostilePlane.style.display!="none"&&
					hostilePlane.getBoundingClientRect().top>0){
						
					//取得高等机的位于x轴 a,b 坐标
					//敌机左上角
					var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
					//敌机右上角
					var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
		
					//取得高等机的位于y轴 A,B 坐标
					//敌机左下角
					var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
					//敌机右下角
					var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
				
					//判断是否相撞,近似距离校正
					var scope_x=0;
					var scope_y=55;
					if(
					//x轴区域
					hostilePlane_x_ax-bullet.offsetWidth-scope_x<=bullet_x_ax&&hostilePlane_x_bx+scope_x>=bullet_x_ax&&
					//y轴区域
					hostilePlane_y_ay-bullet.offsetHeight-scope_y<=bullet_y_by&&hostilePlane_y_by+scope_y>=bullet_y_ay){
						var life=GetHostilePlaneLife("hostilePlane3_"+j);		
						if((life-1)==0)//当前敌机生命值为0
						{
							UpdateHostilePlaneLife('hostilePlane3_'+j,0);
							//hostilePlane.style.display="none";//待加入爆炸效果	
							HostilePlaneBlast(hostilePlane,3);
							Add_hostilePlane_A();
							PlaySound2();
						}
						else if(life>0){
							UpdateHostilePlaneLife('hostilePlane3_'+j,life-1);
						}
						bullet.style.display="none";//待加入爆炸效果
					}
				}
			}
		}
	}
}

//飞机爆炸
var BlastSpeed=100;
var BlastImg1="url(image/blast1.png)";
var BlastImg2="url(image/blast2.png)";
var BlastImg3="url(image/blast3.png)";
function HostilePlaneBlast(bullet,blastNum){
	switch(blastNum){
		case 1:bullet.style.backgroundImage=BlastImg1;break;
		case 2:bullet.style.backgroundImage=BlastImg2;break;
		case 3:bullet.style.backgroundImage=BlastImg3;break;
	}
	blastNum=blastNum-1;
	if(blastNum>0){
		setTimeout(function(){ HostilePlaneBlast(bullet,blastNum);},BlastSpeed);
	}
	else{
		bullet.style.display="none";//待加入爆炸效果
	}
}

//飞机间检测
function CheckCollidePlane(hostilePlane){
	//取得飞机位于x轴 a,b 坐标
	//飞机左上角
	var myPlane_x_ax=myPlane.getBoundingClientRect().left;
	//飞机右上角
	var myPlane_x_bx=myPlane.getBoundingClientRect().top+myPlane.offsetWidth;

	//取得飞机位于y轴 A,B 坐标
	//飞机左下角
	var myPlane_y_ay=myPlane.getBoundingClientRect().top;
	//飞机右下角
	var myPlane_y_by=myPlane.getBoundingClientRect().top+myPlane.offsetHeight;

	if(hostilePlane==null){
		return;
	}

	//取得低等机的位于x轴 a,b 坐标
	//敌机左上角
	var hostilePlane_x_ax=hostilePlane.getBoundingClientRect().left;
	//敌机右上角
	var hostilePlane_x_bx=hostilePlane.getBoundingClientRect().left+hostilePlane.offsetWidth;
		
	//取得低等机的位于y轴 A,B 坐标
	//敌机左下角
	var hostilePlane_y_ay=hostilePlane.getBoundingClientRect().top;
	//敌机右下角
	var hostilePlane_y_by=hostilePlane.getBoundingClientRect().top+hostilePlane.offsetHeight;
				
	//判断是否相撞,近似距离校正
	if(
		//x轴区域
		hostilePlane_x_ax-myPlane.offsetWidth<=myPlane_x_ax&&hostilePlane_x_bx>=myPlane_x_ax&&
		//y轴区域
		hostilePlane_y_ay-myPlane.offsetHeight<=myPlane_y_by&&hostilePlane_y_by>=myPlane_y_ay){
		
		EndGM();
		PlaySound4();
		//myPlane.style.display="none";//待加入爆炸效果
	}
}

//积分处理
function ClearNowScore(){
	hostilePlane.innerHTML="得分:0";
}
//低级敌机
function Add_hostilePlane_C(){
	NowScore=NowScore+1000;
	hostilePlane.innerHTML="得分:"+NowScore;
}
//中级敌机
function Add_hostilePlane_B(){
	NowScore=NowScore+6000;
	hostilePlane.innerHTML="得分:"+NowScore;
}
//高级敌机
function Add_hostilePlane_A(){
	NowScore=NowScore+10000;
	hostilePlane.innerHTML="得分:"+NowScore;
}
//道具
function Add_hostilePlane_D(){
	NowScore=NowScore+15000;
	hostilePlane.innerHTML="得分:"+NowScore;
}

//敌机生命值
var HostilePlane0_Life=2;var HostilePlane1_Life=2;var HostilePlane2_Life=2;
var HostilePlane3_Life=2;var HostilePlane4_Life=2;var HostilePlane5_Life=2;
var HostilePlane6_Life=2;var HostilePlane7_Life=2;var HostilePlane8_Life=2;var HostilePlane9_Life=2;
var HostilePlane2_0_Life=5;var HostilePlane2_1_Life=5;var HostilePlane2_2_Life=5;
var HostilePlane3_0_Life=8;var HostilePlane3_1_Life=8;
//更新生命值
function UpdateHostilePlaneLife(name,value){
	switch(name){
		case"hostilePlane0":HostilePlane0_Life=value;break;
		case"hostilePlane1":HostilePlane1_Life=value;break;
		case"hostilePlane2":HostilePlane2_Life=value;break;
		case"hostilePlane3":HostilePlane3_Life=value;break;
		case"hostilePlane4":HostilePlane4_Life=value;break;
		case"hostilePlane5":HostilePlane5_Life=value;break;
		case"hostilePlane6":HostilePlane6_Life=value;break;
		case"hostilePlane7":HostilePlane7_Life=value;break;
		case"hostilePlane8":HostilePlane8_Life=value;break;
		case"hostilePlane9":HostilePlane9_Life=value;break;
		
		case"hostilePlane2_0":HostilePlane2_0_Life=value;break;
		case"hostilePlane2_1":HostilePlane2_2_Life=value;break;
		case"hostilePlane2_2":HostilePlane2_2_Life=value;break;
		
		case"hostilePlane3_0":HostilePlane3_0_Life=value;break;
		case"hostilePlane3_1":HostilePlane3_1_Life=value;break;
	}
}

//获取生命值
function GetHostilePlaneLife(name){
	switch(name){
		case"hostilePlane0":return HostilePlane0_Life;break;
		case"hostilePlane1":return HostilePlane1_Life;break;
		case"hostilePlane2":return HostilePlane2_Life;break;
		case"hostilePlane3":return HostilePlane3_Life;break;
		case"hostilePlane4":return HostilePlane4_Life;break;
		case"hostilePlane5":return HostilePlane5_Life;break;
		case"hostilePlane6":return HostilePlane6_Life;break;
		case"hostilePlane7":return HostilePlane7_Life;break;
		case"hostilePlane8":return HostilePlane8_Life;break;
		case"hostilePlane9":return HostilePlane9_Life;break;
		
		case"hostilePlane2_0":return HostilePlane2_0_Life;break;
		case"hostilePlane2_1":return HostilePlane2_1_Life;break;
		case"hostilePlane2_2":return HostilePlane2_2_Life;break;
		
		case"hostilePlane3_0":return HostilePlane3_0_Life;break;
		case"hostilePlane3_1":return HostilePlane3_1_Life;break;
	}
}

//游戏结束对话框
var IsOpenEndBox=false;
function OpenEndBox(){
	if(IsOpenEndBox){
		IsOpenEndBox=false;
		endBox.style.display="none";
	}
	else{
		IsOpenEndBox=true;
		endBox.style.display="block";
	}
}

//强制打开结束对话框
function EndBoxIsOpen(){
	if(!IsOpenEndBox){
		OpenEndBox();
	}
}

//处理游戏结束
function EndGM(){
	sumScore.innerHTML="总分:"+NowScore;
	OpenEndBox();
	IsStart=false;
	IsEndGM=true;		
	CloseBGA();				
	HostilePlaneBlast(myPlane,3);
	EndBoxIsOpen();//防止未打开结束
}

//添加必杀
function AddBigProp(){
	if(BigPropNowNum<3){
		BigPropNowNum=BigPropNowNum+1;
		DisplayBigProp();
	}
}

//去掉一个必杀技
function RemoveBigProp(){
	if(BigPropNowNum>0){
		BigPropNowNum=BigPropNowNum-1;
		DisplayBigProp();
	}
}

//显示必杀
function DisplayBigProp(){
	if(BigPropNowNum==1){
		bigProp1.style.display="block";
		bigProp2.style.display="none";
		bigProp3.style.display="none";
	}
	else if(BigPropNowNum==2){
		bigProp1.style.display="block";
		bigProp2.style.display="block";
		bigProp3.style.display="none";
	}
	else if(BigPropNowNum==3){
		bigProp1.style.display="block";
		bigProp2.style.display="block";
		bigProp3.style.display="block";
	}
	else{
		NotDisplayBigProp();
	}
}

//移除显示
function NotDisplayBigProp(){
	bigProp1.style.display="none";
	bigProp2.style.display="none";
	bigProp3.style.display="none";
}

//必杀技
function SendBigProp(){
	if(BigPropNowNum>0&&IsStart){
		RemoveBigProp();
		if(hostilePlane0.style.display!="none"){
			HostilePlaneBlast(hostilePlane0,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane1.style.display!="none"){
			HostilePlaneBlast(hostilePlane1,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane2.style.display!="none"){
			HostilePlaneBlast(hostilePlane2,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane3.style.display!="none"){
			HostilePlaneBlast(hostilePlane3,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane4.style.display!="none"){
			HostilePlaneBlast(hostilePlane4,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane5.style.display!="none"){
			HostilePlaneBlast(hostilePlane5,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane6.style.display!="none"){
			HostilePlaneBlast(hostilePlane6,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane7.style.display!="none"){
			HostilePlaneBlast(hostilePlane7,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane8.style.display!="none"){
			HostilePlaneBlast(hostilePlane8,3);
			Add_hostilePlane_C();
		}
		if(hostilePlane9.style.display!="none"){
			HostilePlaneBlast(hostilePlane9,3);
			Add_hostilePlane_C();
		}
		
		if(hostilePlane2_0.style.display!="none"){
			HostilePlaneBlast(hostilePlane2_0,3);
			Add_hostilePlane_B();
		}
		if(hostilePlane2_1.style.display!="none"){
			HostilePlaneBlast(hostilePlane2_1,3);
			Add_hostilePlane_B();
		}
		if(hostilePlane2_2.style.display!="none"){
			HostilePlaneBlast(hostilePlane2_2,3);
			Add_hostilePlane_B();
		}
		
		if(hostilePlane3_0.style.display!="none"){
			HostilePlaneBlast(hostilePlane3_0,3);
			Add_hostilePlane_A();
		}
		if(hostilePlane3_1.style.display!="none"){
			HostilePlaneBlast(hostilePlane3_1,3);
			Add_hostilePlane_A();
		}
		PlaySound2();
	}
}
//射击音效
function PlaySound1(){
	if(OpenBGSound){
		bgSound1.play();
	}
}
//爆炸音效
function PlaySound2(){
	if(OpenBGSound){
		bgSound2.play();
	}
}
//道具音效
function PlaySound3(){
	if(OpenBGSound){
		bgSound3.play();
	}
}
//结束音效
function PlaySound4(){
	if(OpenBGSound){
		bgSound4.play();
	}
}
//开关声音
function OnOrOffBGSound(){
	if(OpenBGSound){
		OpenBGSound=false;
		bgSoundO.innerHTML="声音:关";
	}
	else{
		OpenBGSound=true;
		bgSoundO.innerHTML="声音:开";
	}
}
</script>
</head>

<body onresize="NewlyIniLoc()" onmouseup="MyPlaneMouseUp()">
<div class="maindisplay" id="mainBG" onmousemove="FollowMouse()" onmousedown="MainDisplyClick()">

<div class="displaybgsound" onclick="OnOrOffBGSound()" id="bgSoundO">声音:开</div>

<div class="countdisplay" id="countDisplay"><img src="image/start.png" class="startgm" id="btn_Start" onclick="DealStartBtnEvent()"/><div class="countscore_space"></div><div class="countscore" id="lable_Countscore">得分:0</div></div>
<div class="title" id="titlePage"><a class="logo">“打飞机”</a><br/><br/><br/><a class="msg" onclick="GoToGM()">开始游戏</a><br/><br/><br/><a class="playmethod" onclick="OpenPlayMethodBox()">玩法介绍</a><br/><br/><br/><a class="help" onclick="OpenHelpBox()">帮助</a></div>
<div class="helpbox" id="helpBox"><a>开发者:万国睿</a><br /><a>QQ：975738768</a><br /><a>版本号：1.0.0.1</a><br /><br /><a class="help" onclick="OpenHelpBox()">返回</a></div>

<div class="playmethodbox" id="playmethodBox"><a>1.按住飞机进行移动</a><br /><br /><a>2.按住飞机时右键施展必杀技</a><br /><br /><a>3.只点击右键暂停游戏</a><br /><br /><a class="help" onclick="OpenPlayMethodBox()">返回</a></div>

<div class="optionbox" id="optionBox"><a class="returngm" onclick="StartGM()">返回游戏</a><br/><br/><a class="restartgm" onclick="RestartGM()">重新开始</a><br/><br /><a class="quitgm" onclick="QuitGM()">退出游戏</a></div>

<div class="endbox" id="endBox"><a class="score" id="sumScore">总分:0</a><br/><br/><a class="restartgm" onclick="RestartGM()">重新开始</a><br/><br /><a class="quitgm" onclick="QuitGM()">退出游戏</a></div>

<div class="propbox">
<div class="bigProp" id="bigProp1" onclick="SendBigProp()"></div>
<div class="bigProp" id="bigProp2" onclick="SendBigProp()"></div>
<div class="bigProp" id="bigProp3" onclick="SendBigProp()"></div>
</div>

<div class="myplane" id="myPlane" onmouseup="MyPlaneMouseUp()" onmousedown="MyPlaneMouseDwon()">
<div class="fire1" id="myPlaneFire1"></div>
<div class="fire2" id="myPlaneFire2"></div>
</div>

<!--子弹-->
<div class="bullet" id="bullet0"></div>
<div class="bullet" id="bullet1"></div>
<div class="bullet" id="bullet2"></div>
<div class="bullet" id="bullet3"></div>
<div class="bullet" id="bullet4"></div>
<div class="bullet" id="bullet5"></div>
<div class="bullet" id="bullet6"></div>
<div class="bullet" id="bullet7"></div>
<div class="bullet" id="bullet8"></div>
<div class="bullet" id="bullet9"></div>
<div class="bullet" id="bullet10"></div>
<div class="bullet" id="bullet11"></div>
<div class="bullet" id="bullet12"></div>
<div class="bullet" id="bullet13"></div>
<div class="bullet" id="bullet14"></div>
<div class="bullet" id="bullet15"></div>
<div class="bullet" id="bullet16"></div>
<div class="bullet" id="bullet17"></div>
<div class="bullet" id="bullet18"></div>
<div class="bullet" id="bullet19"></div>

<!--飞机-->
<!--低等敌机-->
<div class="hostileplane" id="hostilePlane0"></div>
<div class="hostileplane" id="hostilePlane1"></div>
<div class="hostileplane" id="hostilePlane2"></div>
<div class="hostileplane" id="hostilePlane3"></div>
<div class="hostileplane" id="hostilePlane4"></div>
<div class="hostileplane" id="hostilePlane5"></div>
<div class="hostileplane" id="hostilePlane6"></div>
<div class="hostileplane" id="hostilePlane7"></div>
<div class="hostileplane" id="hostilePlane8"></div>
<div class="hostileplane" id="hostilePlane9"></div>
<!--中等敌机-->
<div class="hostileplane2" id="hostilePlane2_0"></div>
<div class="hostileplane2" id="hostilePlane2_1"></div>
<div class="hostileplane2" id="hostilePlane2_2"></div>
<!--高等敌机-->
<div class="hostileplane3" id="hostilePlane3_0"></div>
<div class="hostileplane3" id="hostilePlane3_1"></div>

<!--道具-->
<div class="prop_c" id="prop"></div>
</div>


<!--autostart="true" loop="true"-->
<embed src="sound/bullet.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound1"></embed>
<embed src="sound/enemy1_down.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound2"></embed>
<embed src="sound/button.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound3"></embed>
<embed src="sound/game_over.mp3" autostart="false" loop="false" width="0" height="0" id="bgSound4"></embed>
</body>
</html>
